I'm thinking the market for trading strategies has some similarities to the market for computer games.
1) The vast majority of end users are interested in the final product rather than the tools to develop it.
- Software: end product is a computer game. Think "Angry Birds" or "Assassin's Creed"
- Finance: end product is a trading strategy. Think "sell naked puts" or or so.
2) To arrive at the end product however, one needs to put in serious development effort and also using appropriate tools:
- Software: programming languages, artwork etc.
- Finance: programming languages, market data, backtesting etc.
3) Any original idea will be ruthlessly copied / cloned so eventually it stops making money.
- Gaming: 100x Angry Birds clones appear within a week.
- Finance: as more and more trades are made on the same idea, the market changes and what used to be an arbitrage opportunity ceases to exist.
Thoughts?
1) The vast majority of end users are interested in the final product rather than the tools to develop it.
- Software: end product is a computer game. Think "Angry Birds" or "Assassin's Creed"
- Finance: end product is a trading strategy. Think "sell naked puts" or or so.
2) To arrive at the end product however, one needs to put in serious development effort and also using appropriate tools:
- Software: programming languages, artwork etc.
- Finance: programming languages, market data, backtesting etc.
3) Any original idea will be ruthlessly copied / cloned so eventually it stops making money.
- Gaming: 100x Angry Birds clones appear within a week.
- Finance: as more and more trades are made on the same idea, the market changes and what used to be an arbitrage opportunity ceases to exist.
Thoughts?
