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It would be great if you could share more about the game rules. I read your past posts about evaluating correlation, and about the entry/exit (scalping/hedging) determinations for individual layers (the diagrams really help a lot), but I don't recall the details about rules with respect to player superposition and over-arching game management.
Can you tell us more about which types of rules have been successful thus far? Any intuition about why certain ones succeed and others fail?
Thanks,
mj
Sure. Here is a summary of the latest changes to games, to make their setup more intuitive for a fund manager.
While at earlier times, I was differentiating between "scalping" or "hedging" entries only, now the classification is slightly more articulated and goes like this (terminology is "made up"):
SCALPING ENTRIES
- "Loading"
- "Reversing"
HEDGING ENTRIES ENTRIES
- "Protecting"
- "Realizing"
The charts below summarize in a purely intuitive manner the meaning of these types of entries.
- "Loading"
<img src="http://www.elitetrader.com/vb/attachment.php?attachmentid=144034&stc=1&d=1394450376" />
- "Protecting"
- "Realizing"
<img src="http://www.elitetrader.com/vb/attachment.php?attachmentid=144035&stc=1&d=1394450376" />
- "Reversing"
<img src="http://www.elitetrader.com/vb/attachment.php?attachmentid=144036&stc=1&d=1394450376" />
The reason why it seemed good to differentiate between some entry types is that a fund manger may feel to size differently the orders depending on the current situation.
I will never stress enough that our goal is simply to <b>keep under control the PNL components (growing the G-L and bounding the Unr), in order to allow our drift to work</b>.
<b>Never ever</b> interpret this as any attempt to understand or "predict" the mkt based on the past price data stream. (Let's live "prediction" to coffee ground readers, astrologists, naive users, and other various crackpots. Even if the "arrow of time" may be an illusion as B Greene recently tweeted, it's a matter of fact that humans are prevented from simultaneously perceive what we call past, present and future.)
Simulations show clearly enough that there are games, which may be completely counterintuitive to a human, that can still do the job, so this kind of classification has only the purpose to make "easier" to a fund manager to create scalping/hedging games which are "understandable" to him, and therefore also more sustainable at a psychological level. In fact, if a fund manager has a feeling he is "losing control" on the trading logic, he will probably "get lost", lose the sense of his ultimate strategic goal, and, on fear, "pull the plug" (rightly so).
Note that this is a fully dynamic scenario. For instance, in the last picture, when the SELL players (entries) start being closed (price going down) the still open BUY players will be those "losing", and therefore the new SELL player (entries) will automatically switch to "Hedging-Protecting" mode to "protect" them. And so on.
Some rules may also be differentiated depending whether we are on the BUY or SELL side, for the purpose of construction of <b>asymmetric</b> games (like "bias").
), but I don't recall the details about rules with respect to player superposition and over-arching game management.