I like Cryptokitties because they pretty much meet all the criterias, except for one, number 7
The framework:
1) Is it a breakthrough project?
CK was the first NFT game on the blockchain. The first ERC721 smart contract (they invented it). The first NFT to go viral
2) Does the collection have credibility / legitimacy?
The company behind it (Dapper labs) created Top Shots, CK and they will launch CK2.0 sometime in the future. They raised funds at $7.5B valuation. They have a lot of credibility, although not as much as Larva Labs
3) Does ownership come with incentives or utility?
The incentives were the game (CK 1.0) and in the future, it will be CK2 (which will run on the Flow blockchain). Dapper said people will be able to port their cats to CK2, so the utility is there
4) What is the project’s collectibility quotient?
Its a very diverse project, with tons of different cats, tons of different types. Its so diverse, you probably need a manual to even understand it
5) How aesthetically pleasing is it?
The art looks great and the people behind it are so creative, they have all kinds of fun phrases and texts for the cats. The design is really good vs what is out there
6) How Memeable is it?
Cats are super memable, the internet loves cats, people always find an excuse to stop their day to deal with cat content online
7) What’s the total supply?
50K, which is too much right now. Right now, because NFT's so still niche, 10K or lower (and prefably lower) is what is hot. Its a much lower float, its easier to catch momentum and drive FOMO into people flush with ETH from gains in other projects. So thats what they have been doing.
But I think at somepoint people will realize the historical relevance of CK plus the other factors and they will want to own that. So I'm bullish on CKs (Generation 0's, Virgin 0's and the more rare ones) for the next year
The framework:
1) Is it a breakthrough project?
CK was the first NFT game on the blockchain. The first ERC721 smart contract (they invented it). The first NFT to go viral
2) Does the collection have credibility / legitimacy?
The company behind it (Dapper labs) created Top Shots, CK and they will launch CK2.0 sometime in the future. They raised funds at $7.5B valuation. They have a lot of credibility, although not as much as Larva Labs
3) Does ownership come with incentives or utility?
The incentives were the game (CK 1.0) and in the future, it will be CK2 (which will run on the Flow blockchain). Dapper said people will be able to port their cats to CK2, so the utility is there
4) What is the project’s collectibility quotient?
Its a very diverse project, with tons of different cats, tons of different types. Its so diverse, you probably need a manual to even understand it
5) How aesthetically pleasing is it?
The art looks great and the people behind it are so creative, they have all kinds of fun phrases and texts for the cats. The design is really good vs what is out there
6) How Memeable is it?
Cats are super memable, the internet loves cats, people always find an excuse to stop their day to deal with cat content online
7) What’s the total supply?
50K, which is too much right now. Right now, because NFT's so still niche, 10K or lower (and prefably lower) is what is hot. Its a much lower float, its easier to catch momentum and drive FOMO into people flush with ETH from gains in other projects. So thats what they have been doing.
But I think at somepoint people will realize the historical relevance of CK plus the other factors and they will want to own that. So I'm bullish on CKs (Generation 0's, Virgin 0's and the more rare ones) for the next year