Metaverse is here and being built as we speak

Just came across this interesting thing and I can see how it could work: https://vulcanforgedco.medium.com/vulcanverse-land-101-bd38f56e8251

It appears to be nothing but an add on for game revenue. Facebook might be the conduit, but if I were a game developer, this is similar to skins and no one uses Facebook as a conduit for skins. Imagine selling parts of your world to let people do with as they wish. Imagine a Fortnite with parts of the map up for sale.

Facebook needs to convince gaming companies somehow that it is beneficial to use their conduit vs a proprietary one.

Massively mispriced https://opensea.io/collection/nft-worlds

You want kids to buy and sell these if you want to make it a thing, not investors.
 
Open internet was subsidized worldwide though. No government in their right mind is going to subsidize metaverse.

Some governments might not always be "in their right mind.":)
https://subsidytracker.goodjobsfirst.org/parent/facebook
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I'm with you on the crypto front, and most of your reply is about crypto, so no need to convince me there. But with the metaverse, outside of gaming perhaps, I don't see how someone will spend hours there every day. But sure, its a work in progress.

Incentives drive development and creativity

Just like FB did not spend hundreds of billions of $ building the biggest social network in the world so everyone can connect with friends and families out of the goodness of their "hearts"

SANDbox and others are building metaverses to provide and increase the value of their tokens, NFT's and communities
 
This is an interesting real world use case for these NFTs. And I also do understand the drive behind the rich showing off their wealth by owning NFTs, much like they do with handbags or other useless crap.

But I'm still not sold on how transformative the metaverse will be. The thing with your example is that the NFT is only opening up a spot into a "real world" activity. So sure, use your NFTs to prove who you are and now you get to enjoy some benefits in the real world. But it all still comes down to the biological, real world.

Maybe in the metaverse, I will be able to go to a virtual mall and browse the stores and buy some stuff, but I expect that stuff to be delivered to my house because its more than likely things I want to use, or wear, or eat.

We have clearly seen the damage that Facebook has done to society, and teens specifically, with respect to their so called "online" friends. They are suffering from depression and say they don't have any real friends, even if they have thousands of "online" friends.

I'm also not sure how a virtual experience will replace the thrill of a live, in-person experience. Yes, you might enjoy doing some VR stuff and browsing parts of the world, but offer to take your girlfriend on a trip around the world in VR and see what kind of reaction you get. The chick wants to travel for real and show it all off on her IG.

Now maybe if you can convince me that men won't even need women anymore because virtual sex in the metaverse will be even better, then fine, we have a home run here, but I doubt we are anywhere close to a world where a guy will pick a humanoid sexual experience over the real thing. In fact, I will bet you that if this becomes a thing and women realize they can't use their sexuality to attract men anymore, it will all be shut down in a heartbeat since more and more women are running the world.

So although the metaverse will I'm sure grow, Facebook clearly had to pivot because they reached the end of their growth with the FB app and IG, but the metaverse is just another extension of this same concept. The metaverse might make some things easier to do, so that will catch on, but if given the choice, most will choose for real world experiences. We are after all still biological.

Now if you start implanting chips into people, or going full on Matrix style, then fine, the real world loses out. But at this point you wouldn't even need humans, nor will you have humans continue to replicate. This might all end up being deflationary for world population and that is clearly not what FB wants since this all means less users in the end.


It's an and/also future. GameFi will be the de-facto onboarding experience and extension of MemeFi. Much like on-line communities have generated real-world relationships based on qualities like shared interests, humor and value that transcends superficial looks - the desire for "real" and meetups in meatspace will always be there. Now, with web3, the filtering and agency will be shifted back to the user.
 
I do think that identities should have already become some sort of killer app for web3 but the fact that they haven't probably means they never well or the current solutions are good enough.

Does seem like you use Metamask (private/public key security), Discord (verification of phone#, link to meatspace) or have any NFT's (ownership/membership access/rights), otherwise you would know this is being built as we speak.
 
Just came across this interesting thing and I can see how it could work: https://vulcanforgedco.medium.com/vulcanverse-land-101-bd38f56e8251

It appears to be nothing but an add on for game revenue. Facebook might be the conduit, but if I were a game developer, this is similar to skins and no one uses Facebook as a conduit for skins. Imagine selling parts of your world to let people do with as they wish. Imagine a Fortnite with parts of the map up for sale.

Facebook needs to convince gaming companies somehow that it is beneficial to use their conduit vs a proprietary one.


I see boomer games on facebook.

Games using unreal engine each have their own metaverse. So in reality it's more like a multi-metaverse or a meta-multiverse.

NFT's are your multi-pass.
 
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