@Baron, but you also know its not the stickers or whatever that accounted for the valuation. It was the userbase as with all those apps.
And let me ask you an honest question: Which is more ridiculous, selling/buying some emoticons or stickers on a chat app and actually being successful, or on the other hand selling/buying a reality augmented game that makes people chase monsters in our cities? Are we living in crazy times? Yes of course we are, get comfortable with it.
And let me ask you an honest question: Which is more ridiculous, selling/buying some emoticons or stickers on a chat app and actually being successful, or on the other hand selling/buying a reality augmented game that makes people chase monsters in our cities? Are we living in crazy times? Yes of course we are, get comfortable with it.
"Stickers are a main source of revenue, contributing to more than $270 million in sales. "Stick packs" cost between $2 to $3 for a set of one or two dozen."
What a crazy business model. I'm still trying to wrap my head around on how goofy the whole thing is.