If you don't mind being "stuck" with MSFT, use Visual C++.NET. That is _the_ perfect compromise between pedal to the medal speed, and productivity. Visual C++.NET and C# are essentially the same, except the C++ compiler is far more mature.
1) Try writing a FIX engine in C. Measure speed in messages per second.
2) Do the same in C++ (using object orientation - otherwise, what is the point over C?).
3) Do the same in Visual C++.NET
4) Do the same in C#
5) Do the same in Java
This will take a long time, but you can answer your own questions.
nitro
[What is my experience? You can't beat 1 for speed, period, but for anything except systems programs, it makes no sense.]
1) Try writing a FIX engine in C. Measure speed in messages per second.
2) Do the same in C++ (using object orientation - otherwise, what is the point over C?).
3) Do the same in Visual C++.NET
4) Do the same in C#
5) Do the same in Java
This will take a long time, but you can answer your own questions.
nitro
[What is my experience? You can't beat 1 for speed, period, but for anything except systems programs, it makes no sense.]