Tough- Holiday session, Friday, I'm personally heading to the Dominican Republic for 5 days starting tuesday morning, would really like about $1,000 to replace spending money I will be taking....
I'm thinking SNDA : on rumors published in Chinese media outlets concerning some asset moves the company has made.
One report claimed that Shanda was not interested in selling its Digital Red mobile gaming unit, while another had Lenovo in talks to bundle Shanda's "e-home" software in its computer products. A third story had Google (Nasdaq: GOOG) in discussions to buy the company's CMFU.com site, which was created to inspire original literature submissions in China.
Smoke, smoke... where's the fire?
If Google were able to snag the site at a fair price, it would be a sharp move. We all know how eager Google is to swallow up user-generated content sites and grow its presence in China. But the rumored price is WAY high ($600 mil area)
All of this whirlwind of speculative hearsay, may help Shanda in getting investors to appreciate the many facets of its entertainment empire.
Shanda has seen its shares come under pressure since last year, when companies such as NetEase (Nasdaq: NTES) and The9 (Nasdaq: NCTY) began eating into its online fantasy-gaming stronghold. Wall Street has decided to ignore the value behind many of Shanda's non-gaming ventures, such as its Internet website presence and its EZ Pod home-entertainment appliance.
Take a look at a two year chart it's back to $30 in my book! And could some news break over the weekend to make me back my rum money while I'm away?
Consider Online gaming in China is exploding, driven by the growth of Internet and broadband usage. In particular, nongambling online action games involving multiple players worldwide are expected to grow to 2.6 times current levels by 2010, to a $1.8 billion business,Shanghai's Shanda Interactive Entertainment (SNDA ), China's largest developer and operator of such games, is the best pure-play investment in the industry. Players don't pay to play, but they "buy" items such as virtual weapons or vehicles to use in the game. This has been CDC's ticket to stardom (CHINA)...Shanda also derives revenues from ads in the games. SNDA has a rich pipeline of new products that will be out in 2007. In addition fundamentals are strong, with operating earnings poised to jump from $44 million in 2006 to $75.9 million in 2007 and to $96.8 million in 2008. Revenues are growing robustly, too. Profits are seen rising from 26 cents a share in 2005 to 71 cents in 2006, $1 in 2007, and $1.22 in 2008.
~ stoney
I'm thinking SNDA : on rumors published in Chinese media outlets concerning some asset moves the company has made.
One report claimed that Shanda was not interested in selling its Digital Red mobile gaming unit, while another had Lenovo in talks to bundle Shanda's "e-home" software in its computer products. A third story had Google (Nasdaq: GOOG) in discussions to buy the company's CMFU.com site, which was created to inspire original literature submissions in China.
Smoke, smoke... where's the fire?
If Google were able to snag the site at a fair price, it would be a sharp move. We all know how eager Google is to swallow up user-generated content sites and grow its presence in China. But the rumored price is WAY high ($600 mil area)
All of this whirlwind of speculative hearsay, may help Shanda in getting investors to appreciate the many facets of its entertainment empire.
Shanda has seen its shares come under pressure since last year, when companies such as NetEase (Nasdaq: NTES) and The9 (Nasdaq: NCTY) began eating into its online fantasy-gaming stronghold. Wall Street has decided to ignore the value behind many of Shanda's non-gaming ventures, such as its Internet website presence and its EZ Pod home-entertainment appliance.
Take a look at a two year chart it's back to $30 in my book! And could some news break over the weekend to make me back my rum money while I'm away?
Consider Online gaming in China is exploding, driven by the growth of Internet and broadband usage. In particular, nongambling online action games involving multiple players worldwide are expected to grow to 2.6 times current levels by 2010, to a $1.8 billion business,Shanghai's Shanda Interactive Entertainment (SNDA ), China's largest developer and operator of such games, is the best pure-play investment in the industry. Players don't pay to play, but they "buy" items such as virtual weapons or vehicles to use in the game. This has been CDC's ticket to stardom (CHINA)...Shanda also derives revenues from ads in the games. SNDA has a rich pipeline of new products that will be out in 2007. In addition fundamentals are strong, with operating earnings poised to jump from $44 million in 2006 to $75.9 million in 2007 and to $96.8 million in 2008. Revenues are growing robustly, too. Profits are seen rising from 26 cents a share in 2005 to 71 cents in 2006, $1 in 2007, and $1.22 in 2008.
~ stoney
