Please can you guide me that how can I use NATS for Polygon.io websocket ?
I need to catch live data from Polygon.io using websocket and also need to make process those data with same speed of receiving response from server.
Yes, I have tried for this solution but every time it's checking our list of 10000 symbols for those symbols which we don't need to handle so it's not solving our issue. I have tried with it. Polygon providing more then 25000 symbols so for 15000 symbols are not in list and loop will work for...
Please can you guide me that how can I use multiple websocket at a time ?
Right now I am using connection like this.
private void websocket_Opened(object sender, EventArgs e)
{
createSymbolsQueryString(); // using for get symbols list
Console.WriteLine("Connected!")...
Hi,
here I have add some points which I need to solve for move ahead in development. I am using Polygon.io for get data feed.
Point 1 :
I have 10,000 symbols of my selection. Now I need to get live records of those symbols only. When I am connecting to websocket using channel.* then it's...